Minesweeper Roguelike, based on the game Minato created by Noshuio, reimagines the classic logic mechanics of Minesweeper by combining them with roguelike progression and dungeon-style exploration. Instead of clearing a single static grid, players advance
through a sequence of procedurally generated boards where each decision carries long-term consequences for the run. Revealing tiles follows the familiar rule of interpreting numbered clues to avoid hidden mines, but
the game expands this formula by introducing resources, upgrades, and branching choices that influence how far a run can continue. As the difficulty increases, players must balance calculated risk with careful deduction,
turning a simple puzzle concept into a strategic survival challenge. The result is a hybrid experience where classic minesweeper logic evolves into a roguelike puzzle system focused on planning, probability, and long-term
decision making.