Roots is a minimalist puzzle experience created by Pierre Vandermaesen that revolves around guiding plant roots through underground environments to reach water. Instead of controlling a character directly, players manipulate the terrain or choose growth
directions so the root system can expand through soil while avoiding rocks and dead ends. Each level behaves like a spatial logic puzzle: the root grows step by step, and every decision affects the structure of the
path that forms beneath the surface. The visual design emphasizes simplicity and natural movement, making the growth of the roots feel organic while still functioning as a precise puzzle mechanic. As players progress,
the layouts become more intricate, requiring careful planning to prevent the roots from blocking their own routes or running out of viable directions. By combining calm visuals with thoughtful level design, Roots turns
the natural process of plant growth into a strategic puzzle challenge focused on planning, efficiency, and understanding how interconnected pathways evolve underground.